Storyline
 
Color code : Official Word / Confirmed First-Hand Experience Comments

The story is being developed in-house by Christy Marx and Randy Littlejohn. The overall story arc was conceived by the design team (myself, Dan Foy, Randy and Christy). The idea was pitched to JMS and several others at Babylonian. They signed off on it ad have been working with Christy as it gets fleshed out. For those of you unfamiliar with Christy, she designed several games for Sierra in the past (Longbow and Conquest of Camelot) and has written the episode "Grail" for Babylon 5. She and JMS go back aways, so we are confident that the work she and Randy will be up to JMS's standards.

The basic goal we all agreed upon (here at Sierra and at Babylonian Productions) is to make this game a part of the B5 canon.

So what's the story?

The developers are purposely keeping this quiet as not to give the game away. :)

Will the Storyline be linear or branching?

The storyline will be dynamic, but the style of dynamic is beyond anything we have ever seen before. There are upwards of 100 missions, and capabilities for a lot more.

When is the game going to take place?

This has not been formally stated. Time-travel has been mentioned.

Historical Missions?

They are an integral part of the game. You won't be disappointed.

 
Corrections or Additions - Last Update : Last Update : Tuesday, 29th of June, 1999

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