
| Controls Configuration | |||||
From the beginning, the developers knew that players would want a realistic flight model, and set out to create one. But controls for such a fighter would require two joysticks, as seen on the show. Not many of us have two joysticks. There was also the problem of creating a simpler flight model, one where players could hop in and play without being overwhelmed by the style of control in the game. With some experiementation, and on certain joysticks, a suitable compromise was achieved.
(Note: Slew is the traslational thrust. i.e. Straight up and straight down while facing forward)
Will there be Force Feedback support? Kevin Miller and Mara Jade, both earlier followers of the Babylon 5: Space Combat Simulator, each came up with their own Starfury piloting controls for a single joystick. These controls were a topic of hot debate in spring of 1998, an early period in the design of the game. Although they may be complex, it gives you a good grasp of the Starfury and Newton's Second Law of motion. Kevin's controls are more of a base reference, while Mara created a more specific and rationalized set. Kevin's Star Fury Control Guidelines Mara's Advanced Star Fury Controls |
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| Corrections or Additions - Last Update : Tuesday, 29th of June, 1999 | |||||
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