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Sierra Studios



LIGHTWAVE ARTIST

What is your current project?
Right now I am recreating the ships from the television series into interactive, low polygon versions, as accurately and as inexpensively as possible.

I am just about finished creating all of the necessary versions of the Narn Orbital Defense. This model has never been seen in the show, but it's called for in the game design. This required working from a concept sketch and having to create a "show quality" version before I could work on the versions for the game. I am looking forward to building the Minbari Space Station next week, which is currently only a concept sketch.

What is the hardest part of your job?
Probably forcing myself to stay within the programming image map and polygon limitations. The ships from Babylon 5 are so visually cool. As an artist I want to make then look just as good, but to do that, it requires a lot more trickery and problem solving then it would for a TV show or movie where plygon counts aren't an issue. It is challenging, even painful at times, but the end results are always worth the effort.

I think the most important thing I have learned during my four year stay here at Sierra On-line, is adaptability. Every project will be different and technology is always changing. You can't allow yourself to get caught in a mode of stagnate thought. The sayings, "It's always been done that way, and we've never done that before," have no bearing. Instead of thinking it can't be done, you just keeping pushing the envelope until you figure it out.

What is the coolest thing about working on this game?
Even though we work as a team, we toil away at our individual responsibilities and goals. It's almost like an assembly line at times. Often I absorb myself in essential intricacies of whatever ship I am working on, and when I am satisfied with the results, I move on to the next challenge. I don't get to see the end results immediately. The best part is when I get to see ships I have worked so hard on functioning in the game, interacting with everybody else's contributions and hard work. Watching a concept evolve is very cool.

 
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