main.jpg (42912 bytes)

 

 
ul.gif (889 bytes) Wednsday, 14th of October, 1998 7:41pm EST ur.gif (887 bytes)
Randy At His Best:

Randy answered a few questions on the forum. He was ... inconclusive at best. Take a look:

Will there many cutscenes, if so can u tell me how many?

RL: There will be cutscenes. Not sure how many yet. Just enough to move the story along. We're keeping in mind that this is a space combat simulator not a movie.

And will we be able to see the pilots jump into their fighters?

RL: don't know yet.

Will exiting the ship or station be a cutscene or will it be manual? Thanks in advance.

RL: both.

Did I say inconclusive? I meant to say he can beat Kosh, hands down, anytime. :)

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Wednsday, 14th of October, 1998 7:36pm EST ur.gif (887 bytes)
A Mini Preview:

PC Arena have a Mini-Preview up. I'm calling it Mini because it's small, but do not doubt it's quality. It has some great screenshots, so go ahead and check it out.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 12th of October, 1998 7:16pm EST ur.gif (887 bytes)
Some Numbers:

Marc made a post regarding the fighter capacaties of Capital Ships and B5. Here it is:

B5 can hold 28/42 a B5 squadron is 7 ships. Hyperion 6/6 -the standard EA squadron size is 6. Omega 12/2. Sharlin 15/30. G'Quon 24/48.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Wednesday, 7th of October, 1998 10:02pm EST ur.gif (887 bytes)
Some Good News:

While replying to my inquiry about the Ship Preview Ken gave us some good news:

We have not forgotten about the updates!

Most of the Web group is very busy working on several of
the other projects that we are producing. We are also looking
to 'freshen-up' the look of the site and add some things that
may be more interesting. There will be times when the site
slows down (hopefully not this bad again), but the results
will make a better site.

thanks for your patience.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Wednesday, 7th of October, 1998 9:51pm EST ur.gif (887 bytes)
PJL Give Thumbs Up:

Ken Prugh informed us of PJL's approval of the alpha version from the physical point of view. Here is his post:

Actually, we just got done showing our demo to JPL (Jet
Propulsion Laboratories [part of NASA])for their comments.
They gave it a thumbs up! I am taking this as a sign that we
are on the right track. We still have a lot of tweaking to do
though.

If you want to check it out, we will have a large presence at
VorCon next week.

On a side note, I'll refrain from posting links to posts on the board because they stay on for a limited time and the new boards will be here soon. If possible, I'll just copy the whole post here. If anyone has anything to say about that, you can e-mail me by clicking on my name at the bottom of this post (or any post, for that matter).

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Wednesday, 7th of October, 1998 6:46pm EST ur.gif (887 bytes)
WEWP Preview:

Another preview to praise the B5 sim. This one is by WEWP. The author made a few mistakes about B5 in the opening, but it is a great preview nontheless. It provides 5 quality screenshots. Read it here.

By the way, this is the first time I get a news tip from a developer of the game I am covering. Thanks Marc :).

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Tuesday, 6th of October, 1998 10:53am EST ur.gif (887 bytes)
Details on LoD:

In case you didn't know, LoD means Level of Detail. It is a common term in games that use polygons to generate graphical objects. In this post Jeff Reitman explains it in more detail (pun intended :) ).

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Tuesday, 6th of October, 1998 10:48am EST ur.gif (887 bytes)
B5 at VORCON:

VORCON, or Voice Of the Resistance Convention, is the biggest B5 convention. This time they will be extremely big to celebrate the end of B5. Also, this time there will be a showing of the B5 sim at the convention. For more details read this article at GaGames.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Sunday, 4th of October, 1998 0:32am EST ur.gif (887 bytes)
Q&A With Marc:

Marc answered some questions in this post. I'll sum up the info here, but make sure to read the post too.

  • LoD be implemented in the game.
  • Orders to the player will be in audio.
  • Info overload will be possible.
  • There will be stuff to do between the missions.
  • Getting too close to explosions will get you killed or, at least, thrown off course.
  • Promotions and medals have been considered.
  • The team has been told by the managment to expect a mission disk.
  • Lens flares are in the game and, to quote Marc, look gorgeous.
  • The more familiar First Ones might make an apperance.
  • The status of your ship will be availible at all times.

Talk about info overload...

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Saturday, 3rd of October, 1998 2:30pm EST ur.gif (887 bytes)
Message Boards Part 2:

Solstice made a post on the forum saying that the borads will be postponed for a week. Marc, made us all happier by posting that he will get a snapshot taken of the current forum so we can continue our threads.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 28th of September, 1998 8:24pm EST ur.gif (887 bytes)
CapShips Info:

Here is a what Marc had to say about Capital Ships:

Capital ships will be controlled by a fairly sophisitcated AI (and in some cases, a bit of player control). They will be "live", active participants in any situation they find themselves in, not just scenery.

Sounds good to me. I would like to know more about the "bit of player control" part though...

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 28th of September, 1998 8:17pm EST ur.gif (887 bytes)
New Messsge Board:

Actually, this is not really news, but it was news for me and it's also good news so here goes.

Solstice, the moderator of the B5 sim Message Board posted this announcment:

NOTICE: Sierra.com's message boards will be brand new on October 1. Be on the look out for the new message board format but same great boards here at sierra.com on Thursday, October 1, 1998. Unfortunately, all messages posted here up from now until Oct. 1 will be wiped clean when the new boards go live. Thank you! Webmaster

-----

I'm told the new message boards will be in the same general format as Blizzard uses for their boards.

Solstice

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 26th of September, 1998 3:55am EST ur.gif (887 bytes)
B5 Sim. showing at NASA/JPL seminar:

As you know, B5 and Jet Propulsion Laboratory in Pasadena CA are working together to make B5 the most realistic show on the air. Well, it looks like that succesful partnership is effecting everything that surronds the show, and mainly the Sim.

In GaGames' latest B5 related post they have information about a showing of the Sim at the JPL seminar. Read it to find out more.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 25th of September, 1998 5:55pm EST ur.gif (887 bytes)
Multiplayer Campaign:

Marc answered a question on the forum regarding multiplayer campaigns. It looks like we're gonna get them folks :).

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 25th of September, 1998 5:50pm EST ur.gif (887 bytes)
CapShip Behavior:

Marc Hudgins made a post on the forum in which he asks to help him come up with new behaviors for Capital Ships. This is an actual chance to affect the game, what are you waiting for? Read the post for more details.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 18th of September, 1998 7:48pm EST ur.gif (887 bytes)
Shockwaves:

I mean that in the metaphorical sence. The B5 sim is certainly creating Shockwaves in the Gaming world. It is still far from finished, yet recieves only the best replies.
Force 1 has a post about the ways Force Feedback can affect the Starfury (guess who made it?). Next Generation have an interview with Marc and Randy.
It's good to see that this great game finally is getting the recognition it deserves.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 18th of September, 1998 7:48pm EST ur.gif (887 bytes)
OGR Preview:

If I am not mistaken, which is a likely possibility, this is the first big preview the B5 sim. And it's good to know that it's a very good one :).
The Preview has been done by OGR and it features many new screenshots, thogh not so much new info. It is defenetely a must-read, go here and enjoy.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Tuesday, 15th of September, 1998 7:49pm EST ur.gif (887 bytes)
Trailer Converted:

AGN3D converted the trailer to Real Video format and greatly reduced it's size. You can get it here, it's only 2.4 mb and in good quality. It shows mainly a lot of Starfury battles and the WhiteStar raid on the Vorlon outpost. Defenetly worth a download.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 14th of September, 1998 10:42pm EST ur.gif (887 bytes)
About the Trailer:

I just finished downloading and it turns out that the new trailer is just a High Quality Slightly modified version of the old trailer. So unless you have a high speed connection or haven't seen the old one think twice before downloading.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 14th of September, 1998 8:49pm EST ur.gif (887 bytes)
New Trailer!:

So you thought the Preview was great? You haven't seen anything yet! Lorien outdone himself this time. He delivers an excelent new trailer with actual in game video! You can download it from GaGames or directly from here. Beware though, it's a hefty 26mb, but as Lorien said "1000% worth the download".

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 14th of September, 1998 7:47pm EST ur.gif (887 bytes)
New Preview:

GaGames have a new preview of Babylon 5 Space Combat Simulation and it's written by no other than our own Lorien. Go Read it, it has new info and even a nice screenshot of a Starfury.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Saturday, 12th of September, 1998 8:02pm EST ur.gif (887 bytes)
New Interview:

Well I finally got caught up in reading the forum, now if someone could develope a program to sort paraphrase and convert content into HTML I might just get the FAQ caught up as well.

I also managed to find the "Live Internet Phone Interview" that Randy Mentioned last Thursday. You can find the interview HERE and the B5 segment starts at about 22 minutes into the show.

PCM&E also has some new screen shots and some old ones along with a couple of shots from the show in Atlanta. And hey, whose the chubby guy in those two pictures next to Jerry Doyle? Could that be... Yep that's yours truly, and man can that guy be mean spirited while hunting down Tracy Scoggins in a Starfury.

 

bl.GIF (196 bytes) up.GIF (851 bytes)by Arbad br.GIF (196 bytes)
ul.gif (889 bytes) Saturday, 12th of September, 1998 1:49am EST ur.gif (887 bytes)

Warlock Class Destroyer

We may see a Warlock Class Destroyer in the game, but it's not confirmed yet. Here is what Randy had to say about it:

Funding has been approved and we have put an order in to the shipyards. Now "time" is the only issue.

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 31st of August, 1998 9:45pm EST ur.gif (887 bytes)

Bad News:

Randy made a post on the forum regarding an atmospheric flight discussion:

Sorry guys and gals. As Marc has mentioned before there will be no atmospheric missions in this game...though we will be using Thunderbolts for space missions. Next time.

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 31st of August, 1998 2:07pm EST ur.gif (887 bytes)

New Screenshots:

It's a good week for screenshots, first at B5games and now check out these FirstOnes Exclusives right here.

s980831-46.gif (12765 bytes)           980831-16s.gif (8643 bytes)

bl.GIF (196 bytes) up.GIF (851 bytes)by Arbad br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 28th of August, 1998 8:51pm EST ur.gif (887 bytes)

New Screenshots!

After many requests and pleads the team finally agreed to grant us what we yearn for (cool, I used the word "yearn"). We have here 6 new screenshots, all from Sierra's site, and they are gorgeous. The addedfeature is that we can view them in full screen. Here are the thumbnails, click on them to go to the Screen Shots page.

t_screen04.jpg (3036 bytes)          t_screen05.jpg (3167 bytes)

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Friday, 28th of August, 1998 8:00pm EST ur.gif (887 bytes)

FAQ Question of the Day:

Will there be rigid limits to the engagement zone?

How much space will we have to "fly" around in while in combat. If we go out of the combat "zone" will the mission end in failure or will your 'Fury be automatically turned around and returned to combat with a warning from C&C?

In general terms I can tell you this: we are trying to give the player a lot of autonomy. But you will have to live with the consequences of your actions. It’s an evolving universe. (Randy)

You will have a virtual universe (but not endless) to run around in. We will not be limiting your navigation. Of course there are always consequences to straying from the path. (Marc Hudgins)

Cool, we can run away from the battle but might get a scolding when we return, run ito other opposition, or simply run out of fuel? You know we'll all be trying it now.

bl.GIF (196 bytes) up.GIF (851 bytes)by Arbad br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 24th of August, 1998 11:00pm EST ur.gif (887 bytes)

Your New News Updater

Hello, my name is Gunfire.
I am proud to say that I will be a news updater here at Firstones.com. I am also a co-webmaster of Battleground: Tiberian Sun, a site dedicated to the upcoming C&C2 game. I am a big fan of B5 (figures) and anything that has to do with it. I will try to bring as much up to date news as possible. If there is anything you would like to ask or talk about, my email is sergeyb@gte.net and ICQ is 17189050.

bl.GIF (196 bytes) up.GIF (851 bytes)by Gunfire br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 24th of August, 1998 4:16pm EST ur.gif (887 bytes)

Babylon 5 on Daily Dementia

The guys over at Daily Dementia had a quick chat with Aaron and Dutch from DGOnline who went to GenCon in Milwaukee. They don't really have a lot of detail about the game but hey, at least they mentioned it. If you can get past the cornball quality you might learn something... Maybe not, but it's worth a listen and they were pretty impressed. Check it out, it's from the 20th of August and they start talking about it about 9 minutes into the show.

And by the way, I saw the Thrill Kill Booth Babes at E3 in Atlanta, and this guy needs to get out more.

bl.GIF (196 bytes) up.GIF (851 bytes)by Arbad br.GIF (196 bytes)
ul.gif (889 bytes) Sunday, 28th of June, 1998 12:14am PST ur.gif (887 bytes)

Starfury Animation Showing Decal Location

I noticed on the forum a thread regarding the location of the decal on the Starfury. Well, Arrghman was super creative, and made an AVI animation of the Starfury showing the exact spot of the decal.

You just have to check this out!!

By the way, got the archive setup. The edited chat will be posted later. Sorry guys, I just had a busy day with my real job.

bl.GIF (196 bytes) up.GIF (851 bytes)by Lorien br.GIF (196 bytes)
ul.gif (889 bytes) Saturday, 27th of June, 1998 5:52pm PST ur.gif (887 bytes)

Webmaster's Note

Well here is what I intend to do today here at FirstOnes.com:

  1. Add an animation of the Decal location on the starfury, which one of our readers sent in (very cool animation).

  2. Try and figure out how to archive this site, and archive the main page.

  3. Edit the chat log as I said I would to a nice clean layout.

All this should be done during the day.

bl.GIF (196 bytes) up.GIF (851 bytes)by Lorien br.GIF (196 bytes)
ul.gif (889 bytes) Wednesday, 24th of June, 1998 9:56pm PST ur.gif (887 bytes)

Online Chat Event Log

Check out the log of the IRC chat we had with Dan Foy, the Co-Designer/Lead Programmer and with Ken Prugh, the Producer right over here.

I intend to post an edited clean version during the weekend, which will make it much easier to follow and read (which is the main idea no ?). Kevin is of course going to use the content for the FAQ, so expect many updated in the next few days.

For those of you who participated, thanks for coming! We sure had a good time (even though it was 5 am for me:))

Good night:)

bl.GIF (196 bytes) up.GIF (851 bytes)by Lorien br.GIF (196 bytes)
ul.gif (889 bytes) Monday, 22nd of June, 1998 4:43pm PST ur.gif (887 bytes)

Online Chat Event Announced !!

We are happy to announce that FirstOnes.com will be hosting an open online chat event this Wednesday with Dan Foy, the Co-Designer/Lead Programmer and with Ken Prugh, the Producer.

The event will be held this Wednesday at 5 pm Pacific time (8 pm Eastern/7pm Central) on irc.dal.net in the #FirstOnes.com channel.

We suggest you use an IRC client such as mIRC. If you have any problems installing this program, or need any help using it to connect to the event, feel free to email me at lorien@firstones.com and I will do my best to assist you.

We look forward to see you all there !

bl.GIF (196 bytes) up.GIF (851 bytes)by Lorien br.GIF (196 bytes)

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