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Saturday, 18th of September, 1999 | |
Site News
Demo Annouced!
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| by Grinner | ||
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Thursday, 24th of August, 1999 | |
B5 ITF Developers on GameDive
Docking Bay Update
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| by Grinner, courtesy of Guy Welch, the Sierra Webmaster | ||
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Friday, 20th of August, 1999 | |
Daily Developer Rants
Yes, the cap ship will have fewer fighters the next time you engage it, especially if you don't wait a real long time. The replenishment rate is TBD, but will be done fairly for all races. --Dan Foy In between missions Well, you never 'land', only dock. You will be able to go to your quarters, training area, etc. But no interactive space bar. --Dan Foy I'd like to add that you will also have access to a data terminal that will display messages from characters, briefings, debriefings, ISN reports, and which will give access to the official EA database, among other things. Boning up on alien races and historical events could well help with how well you do in missions. You will also be allowed to go hop in your fighter in-between missions so that you can mess around with flying until you're called for a mission. As far as character interaction goes, there is some, but not in the Wing Commander way that you're thinking about. This is a combat sim, not an adventure game or RPG. --Randy Littlejohn Game Progress! Explosions are in the late experimental phase(we're not doing them the wya everyothergame does -no simple sprites for us!) -looking great -best I've sen in a game to date. Models are mostly done, but are getting lots of polish. Missions are written and are being reviewed before implementation and the custscenes are all shot and headed for post-production. --Marc Hudgins |
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| by Sorcerer | ||
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Wednesday, 11th of August, 1999 | |
Sierra Studios Poll
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| by Grinner | ||
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