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Wednesday,
28th of April, 1999 |
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New
Screenshots!
The Team has posted a whole whack of new screen shots on the Official Page. While I still want to get
a bunch of cool pictures of the Starfury it is
pretty cool to see some of the new cap ship sized
models they've been working on.
One thing to take
note of, the darker lighting in the newest
pictures is a lot more dramatic and makes the
identical model look a lot more like it does in
the show.
---Arbad
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by Arbad |
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Friday,
9th of April, 1999 10:09 pm CST |
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Level Of
Detail Explanation Found this post by Jeff (who has recently returned
to the forum) that talks about how level of
detail used to help the game run smoother:
- Figured I
would address this as there seemed to be
some confusion in a thread on the second
page.
The way we do LOD is as
follows....
1.) We
have 3-4 different sets of models for
each ship. The Ultra High having some
poly count, the high having half that,
the medium having half of the high (1/4
of the ultra) and the low having 1/2 of
the medium (1/8 of the ultra). Oh yeah,
we also have a setting to make the ship
dissappear from view (way way way out in
the distance)
2.) Each
piece of each ship is evaluated when we
go to draw a frame to determine which
level of detail model to use.
3.) The we
render
What
usually ends up happening is that with
the LOD we can knock off 1/4 or more of
the polygons. Factor in back face culling
and all the other clipping tricks and you
have a system that can handle a lot of
polygons without bogging down.
In 3D
graphics, most of the optimization is in
figuring out what NOT to draw as the less
you send to the 3D card, the less
calculcations it has to do.
Hope this
helps.
--Jeff
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by Gunfire |
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